
But Caesar takes things a step further, escalating into global and godly events. The success, however, has turned your town into a city, and now more people are moving in! Time to build more houses.Īnd so on, you'd think. Thankfully, you've earned enough for a kick-ass army, so the war was brief. However that needs cash, so let's build another farm to export wheat from, and some more markets. Oh, wait, one of the neighbouring countries is mounting troops for a battle against your city – best build barracks and train warriors. They want schools to teach their kids in, roads to walk around on and gardens to visit. Meanwhile, the people back home need keeping happy. But stock can overflow or run out, so you best set up some export / import deals with neighbouring cities – beware, folk might need bribing, and deals expire. You build lots of houses, but the people need water to drink and goods to sell or buy, so you need to add markets and farms. So, you're asked to build large populaces. Like most simulation / god games, the objectives in Caesar are very much a balancing act in order to help you reach your goal. Sounds simple – and in many respects it is – but it offers a compelling level of challenge. Playing as one of the Roman Emperor's advisors, you're tasked with helping build the empire by managing the growth and construction of cities across Europe. Here's a modern day myth for you: mobile phone games are small, cheap, shortlived and throwaway. A period in history where, without phones, television or the internet, people had to resort telling stories about great warriors and ancient myths to pass the time.
